Get ready to rock with more firepower, more body snackin', and a ton more gore than before. This is definitely going to be a Scary Larry kind of game! If you haven't heard of the Resident Evil series Biohazard in Japan , chances are you've been living in a cave for the last five years. Capcom's frighteningly popular "Survival Horror" series has sold more copies worldwide than any other PlayStation franchise aside from Final Fantasy , and now, thanks to some amazing programming by the folks at Angel Studios, the second game in the series is coming home to the Nintendo The N64 version of Resident Evil 2 is pretty much identical to the PlayStation Dual Shock edition, minus the Extreme Battle mode that was exclusive to that version of the game.
Never mind the fact that the game itself is excellent--it's also a technological miracle. Needless to say, the folks at Angel Studios deserve much praise for this astonishing feat. Additionally, RE2 for the N64 offers some minor tweaks and additions to the game that make it worth playing through again if you're a fan of the original. The game's creators have gone in and added 16 new "EX Files" eight for each quest which explain some of the more intricate details of the overall Resident Evil story.
There are even some bits that tie in with RE3 and Code: Veronica, which is very cool. Also, users can adjust the game's violence levels, and after finishing the game once, a randomizer will shuffle around certain items to alter the experience a bit.
One thing we didn't mention in the main review--it would've been nice if Capcom added a turn feature like the ones in RE3 and Dino Crisis. Once you've used it, it's hard to go back to the old way of turning around. Oh well. An amazing game nonetheless. Before I begin, let me make something clear to owners of the PS version of Resident Evil 2: Unless you're an RE superfreak like me , you probably don't need to bother with this one.
The differences are too subtle for anyone but hardcore RE fans to notice. However, if you ARE an RE nut, I highly recommend this baby, not only for the gooey nostalgic feeling it'll bring upon you, but because a now you can play it in hi-res, and more importantly b it's got a set of 16 new "EX Files" that reveal some interesting plot points that RE fans will die for.
And if you're just a regular oP N64 owner who's never played RE2 before, go buy this right now. It's one of the best adventure games or "Survival Horror," if you will of all time, anc it'll scare the living crap out of you more times than any low-budget "witch" movie could ever hope to.
It's got a great story as well, and it's got lots of replay value since there are two quests Leon and Claire , which each differ depending on whose quest you take up first. The fact that Angel Studios pulled this off just amazes me. And the FMV quality isn't half bad! The voices are a little tinny, though.
How can anyone complain with all this? The N64 library needs a game like RE2, and you couldn't ask for a better port of the PlayStation mega-seller. Characters and backgrounds are ultra sharp. The sound effects are incredible. And even if the FMV is a little grainy, who cares--I'm just happy to see it all crammed into this N64 cart.
The scattered extra documents are nothing special, but the game-play is as classic as ever. It's about time N64 owners got a taste of survival horror. Nothing on the N64 is like it--it's a refreshingly unique and chillingly scary game that N64 owners will probably embrace seeing as how the system has too many cute and colorful "kiddie" games.
This is an excellent translation of one of the PS' best games. If you want to experience engrossing survival horror, here's your chance. If you're an N64 owner and never got to experience RE2, then this is the perfect time to. There's nothing missing here from the PlayStation version, including the full-motion video albeit grainy. Ingame graphics are especially nice-looking in hi res--better than the PS.
There's a hint of slowdown when a lot of zombies are swarming around you, but nothing that detracts from gameplay. Too bad it couldn't have come out a little earlier. As we revealed a couple of months back, Capcom is definitely releasing a Resident Evil game for the N More details have now come through -- development will be handled by American software house Angel Studios, and the game itself will be based on PlayStation Resident Evil Many people were sceptical about fitting a Resident Evil game onto a cartridge, but Angel Studios has developed some special compression software for the numerous detailed backgrounds for each scene.
The software works so well that N64 Resident Evil 2 may even be in hi-res! Exploding zombies in x resolution Resident Evil 2 is due for a Christmas release. How the PlayStation's story-advancing movie scenes will be translated has yet to be decided, but the N64's instant loading should at last see the end of those annoying waits to open doors!
Moaning zombies! Exploding heads! Murderous genetic mutations! Bad acting! It can only be Capcom's Resident Evil 2 , and now, more than 18 months after it spewed blood over PlayStation owners, it makes the jump to the tombstone-like slab of an N64 cartridge.
Since N64 owners have been denied a chance to witness the events of the first Resident Evil game. Resident Evil 2 has some extra files lying around the place that help fill in the history. The overall villain of the whole series is the corrupt Umbrella corporation don't you love it when the Japanese just apply English words at random?
The unfortunate side-effect of this is that almost every human that comes into contact with the virus turns into a flesh-eating zombie! The first game focused on a pair of cops, Chris Redfield and Jill Valentine, who uncovered Umbrella's plot and had to battle way to safety through an army of zombies. Now, the heroes are Leon Kennedy and Claire Redfield, a rookie cop having a miserable first day on the force and the sister of Chris paying him an unexpected visit respectively.
It's up to them to escape from the zombie-filled environs of Racoon City more great Japlish and do what they can to stop the Umbrella conspiracy from opening wider. For a long time, naysayers insisted that it would be impossible to transfer Resident Evil 2 to the N64, simply because of the size of the game - the PlayStation version came on two CDs, or a hulking Mbits in Nintendo terms - that's the equivalent of over carts the size of Super Mario 64!
Yet the game is all here. Developer Angel Studios has taken a pint pot and managed to squeeze a supertanker into it. Even with a massive 5i2Mbit cart to play with that's a whopping 64Mb, or the memory of a typical modern PC the footage has had to be massively compressed, which often results in graininess and major pixelisation, but it's still dear enough to show you all the gory, nasty details. Resident Evil 2 is played out with polygon characters superimposed over pre-rendered backdrops.
If you have an Expansion Pak, all the characters are in hi-res, but the backgrounds stay the same whatever mode you're in. As for as we could tell, the N64 version of Resident Evil 2 is an exact translation of the PlayStation game, I with a couple of extra features added to I keep people on, their toes. The compression used to fit all of the backgrounds into the cart does give an odd Scooby Doo kind of look to things - all the polygonal characters and objects stand out a mile from the slightly blurry pre-rendered scenery.
On the plus side, it makes spotting objects easier. The biggest change in gameplay - and a most welcome one - is the addition of a proper analogue control system to the game.
Although you can play with the PlayStation's d-pad move-rotate-move system if you want, the 'first person' actually nothing of the sort method is a lot better. It does take a little practice to get used to it, because the system that the programmers have used to deal with changes in camera angles as you move about a room isn't always percent effective, but it's massively superior to the digital control once you get the hang of it.
Dodging crowds of zombies is no longer the nightmare it was - now you just point the stick in the direction you want to run, and leg it! There are initially two ways to play the game.
At the start, you get to choose between controlling Leon or Claire. Leon's mission is slightly harder, because Claire is able to carry more items, and also has a lockpick that she can use to get extra first aid sprays out of locked cupboards.
Their missions are also slightly different, the two meeting different people along the way. Capcom calls the Resident Evil games 'survival horror', which in practice means they're adventure games with a lot of fighting and the occasional shock moment. If you're not expecting the latter, they really do make you jump - we can vouch for that! Helping the atmosphere enormously are the sound effects and music, which create an uneasy feeling that something horrible is about to happen.
It's a technique that's been utilised in films for decades when directors want to get the audience shivering with anticipation for the next fright, and it works just as effectively on a videogame.
The adventure part of the game comes from the numerous puzzles that have to be cracked to open up new areas. If there's one area where Resident Evil 2 suffers, it's here - in a game where such effort has been put into making everything feel realistic and creating a suitably unnerving atmosphere, the realisation that the puzzles are as contrived and illogical as anything you'd find back in the days of text adventures on the ZX Spectrum is a bit disappointing.
Having to find hidden jewels and medals to unlock doors almost feels out of place. One moment you're blasting zombies in the face with a shotgun, the next you're poncing about pushing statues onto pressure pads. Fortunately, the game as a whole is strong enough to overcome this annoyance, and also the terrible acting in the plentiful cut-scenes.
Even so, one missed opportunity with this cartridge- based incarnation of the game was the chance to fix the long pauses in conversations as the PlayStation loaded in each piece of speech from CD.
It might have meant having to re-time the animation in the cut-scenes, but it would have avoided the inadvertently comic Pinteresque pauses when characters talk. Gore and horror are what the Resident Evil games built their reputations on, and N64 Resident Evil 2 lives up to the family motto of 'Goreus Maximus Splattus'. If you're a wuss, you can lower the level of violence within limits - firing a crossbow into somebody's stomach is hardly a caring act, even if the victim is already dead and change the colour of the blood to green, or even blue for that aristocratic feel.
Hey, they've got to do something now the House of Lords has been dumped. However, any normal person will instantly whack the violence level to full and the blood to the reddest of all reds so they can play the game as Its makers truly intended. Zombies are everywhere, but luckily they're neither smart nor quick on their feet. They can take up to eight pistol shots to put down for good, though, so it's often to your advantage simply to dodge them and save ammo.
Unfortunately, there are plenty of other enemies, and they're not as easy to get away from! The giant spiders lurking in the sewers are probably the most unpleasant monsters on the N64, and they're by no means the most deadly creatures you'll encounter. This is a game that offers a lot of challenge. Even If you know exactly where everything is and can take out each monster with the minimum number of shots, completing the game will still take you over two hours.
First-time players can expect to multiply that estimate by at least five, and can also expect to have their character tom to pieces and eaten at regular intervals.
Completing the game isn't enough, though - to get the 'good' ending you have to have already beaten game characters, and then play through it again - this time with the vital objects you need scattered throughout random locations! We didn't have time to find out if the two secret characters Hunk and Tofu are in the game, but since everything else made it across from the PlayStation we're pretty certain that they are.
It also has adaptive triggers for the PS5 Dual Sense controller. This is one of the most attractive features of this game. The gameplay of this holds the maximum advantage.
With this gameplay, the player engages in the battle with the demonic king. With the three protagonist characters, the players can choose one which they like the most. The easy approach and simple storyline help the player to get a grab of this game. This game has a new character in the name of Vergil that is only available for the story mode missions such as Bloody palace and the Void.
In addition to this, it also has a new battle theme named Bury the Light. The presence of Legendary Dark Knight difficulty mode helps the player play in a different perspective, increasing the number of demons. It was released in Japan in the year This is one of the wider strategic changes by Capcom to raise the popularity.
In a nutshell Devil, May Cry 5 is a fun game that has all the aspects. Some effective changes make it quite enjoyable. There are points in this game that can easily give you goosebumps while playing. Here, when Mega Man confronted him, Dr. Wily seemingly turned into an alien. After a fierce battle between Mega Man and the Alien, it is revealed that the "Alien" was actually a hologram being controlled by none other than Dr.
The evil doctor, having no means of escape, begs Mega Man for mercy, and the world was rid of evil once again. Making a sequel wasn't a corporate decision, but the team decided to work on it. Character designer Keiji Inafune feels that this game is the most memorable for him, both in that it was the most fun to develop and the most stressful. In addition, the boss character contest had 8, submissions in total. While the first Mega Man had relatively low sales, Mega Man 2 is the game that caused the Mega Man franchise to become popular.
Mega Man 2 sold over 1. Be afraid, be very afraid. Last issue we hipped you to Capcom's upcoming blood and guts test Resident Evil. This month, we've gotten our hands on a newer version of the game that has more areas to explore, more characters to interact with, and more weapons to blow away zombies with, so we Just had to give you another glimpse of what we think is going to be one of the hottest games of Resident Evil takes place in and around a mysterious mansion that housed the headquarters of a secret government lab charged with the development of a top-secret new biological warfare device.
True to Murphy's Law, the worst possible thing has happened: total loss of contact with the facility. In the game, you take on the role of an operative sent by the government to investigate what went wrong. Upon arrival, you find the house deserted, and as you explore it, you discover that it has been overrun by an army of zombies, giant spiders, vicious frog mutants, and much, much worse.
Using your wits and weapons you have to run the terrifying gauntlet of the mansion, it's sub-houses, a cemetery, and more to find out how to keep the horror from spreading to the outside world. If you're lucky, you might even find the escape helicopter and get out of there with your sanity intact. The new version of Resident Evil includes a playable female character in addition to the first's male character.
It also has a host of new rooms and outside locations to explore. In addition, graphic tricks--like the use of mirrors-- have been added to up the game's "wow-cool" factor. One of the most interesting new developments is the addition of an inventory screen. It doesn't sound too exciting, but it looks great. The main reason it's so cool is the fact that whenever you select a weapon for your character to use, you can look at a 3-D modeled version of it at your leisure.
Keep in mind that this is still a far from complete version of the game, so it stands to reason that much will be changed before it hits the shelves. Keep reading VG so you can get the scoop. Departing from the familiar formula of fighting games, Capcom takes up temporary residence in the action 'hood.
From the looks of Resident Evil, an intriguing third-person-perspective action game, Capcom's comfortable in its new digs. Resident Evil has a variety of gameplay and eerie, detailed graphics that tempt you to look closer, but repel you when you get too close.
Using shifting camera angles in a 3D environment, this action disc combines role-playing and puzzlesolving gameplay. You're sent to investigate a foreboding mansion where government scientists are conducting top-secret biotechnology experiments that stretch the limits of science.
The scientists have mysteriously vanished, and contact with the outside world is cut off. You have an assistant, but he's more hindrance than help, and you have a pistol, which isn't much firepower when you find out what you're up against. Through areas including the mansion, the garden, the tower, and a graveyard, you encounter vampiric zombies, giant spiders, and other mutant creatures. You must also avoid hidden traps, solve mind-bending puzzles, find critical items like maps, fire extinguishers, hammers, and medicine.
Locating weapons like crossbows, bazookas, chainsaws, and shotguns increases your chances of survival long enough so you can uncover the scientists' fate and find the hidden helicopter to escape. Resident Evil's rendered 3D backgrounds are heavily detailed, depicting shadows and light sources. The character moves amid multiple camera angles that heighten the suspense and assist you in your mission.
The game employs minimal screen text, which forces you to explore your surroundings carefully and analyze all possibilities for clues.
Not for the faint of heart, Resident Evil possesses the PlayStation with a spectacular round of murderous monster mayhem.
This terrifying tale leaves you quaking in your shoes, and its breathtaking graphics and riveting gameplay will lure you back time after time. It is, naturally, a dark and stormy night when your squad enters Raccoon Forest to investigate the disappearance of Bravo Team. Unnerving reports of families in the area being butchered and eaten had sparked Bravo's foray, but they never returned.
Attacked almost instantly by monstrous dogs, you flee to a nearby mansion, where you must investigate the evil that resides within. Inside the mansion, the action begins in earnest. Playing as either Jill Valentine or Chris Redfield, you explore your surroundings, searching for your missing companions and a way out.
A B-grade full-motion video intro and corny cinematics wrap the game with an ongoing story line that's mostly laughable, but they interfere little. Carefully blending challenging combat with brain-busting puzzles and exploration, the gameplay maintains a gripping pace.
City Connection - Nippon Dexter [h Sammi] []. Classic Adventure - Melbourne House []. Classic Minesweeper - Karoshi Corporation [original] []. Classic Pong - Karoshi Corporation [2nd Version] [original] [].
Cluedo - Leisure Genius []. Coaster Race - Sony []. Coaster Race - Sony [a] []. Cold Bood - Paxanga Soft [Retail] []. Coliseum - Topo Soft []. Coliseum - Topo Soft [a] []. Coliseum - Topo Soft [Slow Music] []. Colony - Mastertronic []. Color Ball - Hudson Soft []. Color Ball - Hudson Soft [a2] [].
Color Ball - Hudson Soft [a] []. Color Midway - Magic software []. Color Midway - Magic software [a] []. Color Tochika - Pillbox - Magic software []. Color Tochika - Pillbox - Magic software [a] []. Colossal Adventure - Level 9 Computing []. Colt 36 - Topo Soft []. Comando Tracer - Dinamic []. Come On! Picot - Pony Canyon []. Picot - Pony Canyon [a] []. Picot - Pony Canyon [h Sammi] []. Comecocos - Idealogic - [cas2rom] []. Comic Bakery - Konami [a] [RC] []. Comic Bakery - Konami [RC] [].
Compile Gamecase - JAM []. Computation - Methali []. Computer Wars - Crappysoft []. Computer Wars - Crappysoft [original] []. Con-Dori - Cross talk []. Con-Dori - Cross talk [a] []. Confused - The Bytebusters []. Congo Bongo - Sega []. Congo Bongo - Sega [a] []. Corona Spree - Arnauri Calcalho Corsarios - Opera Soft []. Cosa Nostra - Opera Soft []. Cosmic Avenger - Coleco [Taylor Conversion] []. Cosmic Shock Absorber - Martech Games [].
Cosmic Shock Absorber - Martech Games [a] []. Cosmo Explorer - ZAP []. Cosmo Explorer - ZAP [a2] []. Courageous Perseus - Cosmos computer [a2] []. CR3 - NabetaJisho [original] []. Crappy Olympics - Orazio Cacciola Craze - Heart Soft []. Crazy Buggy - Crappysoft [a] []. Crazy Cars - Titus []. Crazy Train - Konami [].
Crazy Train - Konami [a2] []. Crazy Train - Konami [a] []. Crazy Train - Konami [o] []. Cross Bomber - Fabrizio Caruso Cross Chase - Fabrizio Caruso [original] [].
Cross Chase - Fabrizio Caruso Cross Horde - Fabrizio Caruso Cross Shoot - Fabrizio Caruso Cross Snake v2. Crossword - Al Alamiah []. Crusader - Compile []. Crusader - Compile [a] []. Cubic Duel - Concrete Digital Designs [original] [].
Cuncuna - Quick []. Curro Jimenez - Arcadia Software []. Custar - HAL Laboratory []. Cyberbig - Animagic []. Cyberun - Ultimate Play The Game []. Cyborg Z - Zemina []. D-Day - Toshiba []. D-Day - Toshiba [a3] []. D-Day - Toshiba [a] []. Daidasso - Great Escape - Carry Lab []. Damaxian - Unknown - []. Damaxian - Unknown - [a] []. Damspel - GP Versluis - [].
De Bouwvakker - G. Death Wish 3 - Gremlin Graphics []. Death Wish 3 - Gremlin Graphics [a] []. Decathlon - Activision [].
Deep Core Raider - Paul Jenkinson []. Deep Dungeon Adventure - Trilobyte []. Deep Dungeon Adventure - Trilobyte [a2] []. Deep Dungeon Adventure - Trilobyte [a] []. Demand - Unknown [].
Demand - Unknown [a] []. Demonia I - Microids []. Desolator - Gremlin Graphics []. Devil Zone - Uttum []. Dinj Belmonte's revenge - Retroworks [original] []. Dip-Dip - Indescomp []. Dip-Dip - Indescomp [a] []. Disc Warrior - Alligata []. Disc Warrior - Alligata [a] []. Discover the Computer - Al Alamiah []. Discovery - Eurosoft [].
Dizzy Balloon - Pony Canyon []. Do The Same v1. Dog Fighter - Hudson Soft []. Doki Doki Penguin Land - Sega []. Doki Doki Penguin Land - Sega [a] []. Donkey Kong - Coleco []. Donkey Kong - Coleco [v16k] [r2] []. Donkey Kong - Nintendo []. Donkey Kong - Nintendo [cr Dr. Jekyl and Mr. Hyde] []. Donkey Kong - Nintendo [Muffie Conversion] []. Donkey Kong Jr. Donpan - Colpax []. Doopm Community - N. Double Dragon - Zemina [].
Double Dragon - Zemina [a] []. Double Face 2 - Al Alamiah [v1. Double Jaw - Al Alamiah []. Archie - Microtac Software []. Hello - Sis Co. Jackle and Mr. Wide - Mastertronic []. Wide - Mastertronic [a] []. Copy - Emiiru [English] [Translated] []. Copy - Emiiru [Partial English] [Translated] [].
DraconicThrone - GW's-Workshop []. Dracula - Genesis Soft []. Dragon Attack - Takara [o] []. Dragon Slayer 1 - Square []. Dragon Slayer 1 - Square [a] []. Dragon Slayer 2 - Xanadu - Falcom []. Drakkar - Diabolic []. Drazen Petrovic Basket - Topo Soft []. Dream Runaway - Popcom Soft []. Dream Runaway - Popcom Soft [Keyclick fix] [].
Drink It - Crappysoft [original] []. Drive - German Gomez Herrera [original] []. Drive - Yermani Soft []. Droids en el Planeta Ingo - Walther Miller []. Droids the White Witch - Walther Miller []. Drome - The Bytebusters []. Duck Hunt - Karoshi Corporation [original] []. Duckstroma - UltraNarwhal []. Duckstroma - UltraNarwhal [v1. Dungeon Adventure - Level 9 Computing []. Dustin - Dinamic []. Dynamite Dan - Mirrorsoft [].
Dynamite Dan - Mirrorsoft [a] []. Dynamite Go! Eagle Control - Eurosoft []. Eagle Fighter - Casio [a2] []. Eagle Fighter - Casio [a] []. Eagles 5 - Zemina []. Earth Attack - The Geps from Phaze Eat Blue!
Eddy 2 - HAL Laboratory []. Eggy - Bothtec [iPhone version] [original] []. Eggy - Bothtec [original] []. El Amo del Mundo - Positive []. El Cid - Dro Soft []. El Equipo A - Zafiro []. El Poder Oscuro - Arcadia Software []. Electricity - Methali []. Electromatic - Al Alamiah []. Elidon - Orpheus []. Emerald Isle - Level 9 Computing []. Entombed v1. Equations - Al Alamiah []. Eruka Fan Book - N. Esgrima - Unknown [No Turbo-R] []. Ewoks - Walther Miller []. Ewoks and the Dandelion Warriors - Walther Miller [possible sound issues [a] [].
Ewoks and the Dandelion Warriors - Walther Miller [possible sound issues] []. Exciting Jockey - Casio [a] []. Exerion 1 - Jaleco []. Exerion 1 - Jaleco [a2] []. Exerion 1 - Jaleco [a3] []. Exerion 1 - Jaleco [a] []. Exerion 1 - Jaleco [tr Br Uriano] [Translated] []. Exerion 2 - Zorni - Jaleco []. Exoide-Z - Casio []. Exoide-Z - Casio [a2] []. Exoide-Z - Casio [a3] []. Exoide-Z - Casio [a] []. Exoide-Z Area 5 - Casio []. Exoide-Z Area 5 - Casio [a] []. Express - Al Alamiah []. Fa Tetris - Fa Soft [].
Facemaker - Spinnaker [Taylor Conversion] []. Faces - Al Alamiah []. Factory Infection - Karoshi Corporation [original] []. Fall Of Prometheus - Mistery Labs Fantasy Zone 1 - Sega [Zemina] []. Farm - N. Farm Kit - Joyce Hakkanson Associates [].
Feud - Binary Design, Ltd []. Field Of View - Artrag [Demo] []. Fighting Rider - Nippon Columbia Final Justice - Compile []. Final Race - Karoshi Corporation [unfinished game] [original] [].
0コメント