Each character has one Eidolon, and Eidolons replace the other party members besides the summoner when called. Eidolons are summoned by the use of Technical Points TP , which are won after battles. Once SP is depleted, the Eidolon will disappear, and the other party members will return. Each l'Cie must win the "approval" of their respective Eidolon by defeating them in combat. Besides summoning Eidolons to fight alongside them, each Eidolon can transform into a form the summoner can ride in a mode called " Gestalt Mode " "Driving Mode" in the Japanese version.
Combat becomes more action-oriented, with the summon able to perform various special attacks with certain button combinations. Each Eidolon's Gestalt Mode includes a powerful finisher move that will end the summoning. The Eidolon's Gestalt Gauge determines how long the Gestalt Mode lasts; the gauge fills as the summoner builds attack chains with their Eidolon. Gran Pulse has several points marked with Cie'th Stones where the party may accept missions.
They are not part of the main story, but players can experience Foci of past l'Cie who failed to complete their assignments, and thus their targets are still alive. It is up to the player whether to defeat the specified enemy, some of which have been compared by the staff to mountains towering above the party, e. By completing these tasks, the party can gain materials and items to improve their equipment. The missions are repeatable, as although players only obtain the base mission rewards once, subsequent completions will earn a different type of reward, usually of lesser quality e.
Replaying missions is likely required to attain all achievements or trophies , as one needs a 5-star battle rating for all missions. Cocoon—a utopia in the sky. Its inhabitants believed their world a paradise. Under the Sanctum's rule, Cocoon had long known peace and prosperity.
Mankind was blessed by its protectors, the benevolent fal'Cie, and believed that tranquil days would continue forever. Their tranquility was shattered with the discovery of one hostile fal'Cie.
The moment that fal'Cie from Pulse—the feared and detested lowerworld—awoke from its slumber, peace on Cocoon came to an end. Fal'Cie curse humans, turning them into magic-wielding servants. They become l'Cie—chosen of the fal'Cie. Those branded with the mark of a l'Cie carry the burden of either fulfilling their Focus or facing a fate harsher than death itself. A prayer for redemption. A wish to protect the world.
A promise to challenge destiny. After thirteen days of fates intertwined, the battle begins. Cocoon is a hollow floating world created thirteen centuries ago by the deity Lindzei , and is ruled by fal'Cie; godlike beings of immense power and authority. Located in Gran Pulse's atmosphere, Cocoon is a futuristic utopian world isolated from the wilderness of the lowerworld. Cities exist on the inside of Cocoon's shell with barriers all around, and the people are forbidden to leave Cocoon.
Machines and mechanized beasts are commissioned as the citizens' guardians while the resident fal'Cie provide them with whatever they need, from food and water to protection and guidance and entertainment. The people of Cocoon are conditioned to believe that Pulsians are savages out to destroy them and their paradise and that Pulse is a world full of unknown terrors, a hell for humans.
Gran Pulse, known to Cocoon's people only as Pulse, is the expansive lowerworld beneath Cocoon, created by its namesake deity Pulse. As opposed to the Cocoon fal'Cie, Pulse fal'Cie only serve to cultivate the land, having little to do with human affairs. The plants and wildlife can evolve and grow to immense sizes, and the world is ruled by natural selection , where only the strongest survive. Compared to Cocoon, Gran Pulse is primitive, with ancient technology and monsters roaming everywhere.
The people of Pulse were raised to believe that Cocoon is a source of evil, a "floating nest of vipers" posed to attack at any time. Six centuries ago, tensions between Cocoon and Gran Pulse rose to the point of war, and the War of Transgression broke out. Two Pulsian girls were made l'Cie and bestowed with the power to transform into the legendary beast called Ragnarok to destroy Cocoon. In the war's climax, only one of the girls became Ragnarok and cracked Cocoon's shell but failed to destroy the floating world.
Cocoon was victorious, and most of Gran Pulse's population had been wiped out. Cocoon's fal'Cie raided Pulse for raw materials to repair the damage sustained, and the war served to strengthen the people's paranoia towards Pulse. There are six playable characters and two guest characters. Although the game focuses on each of the playable characters equally, most of the story is told from Lightning's perspective.
Cocoon is plunged into chaos when the Sanctum discovers a Pulse fal'Cie in an old Pulsian landmark in Bodhum. Fearing that anyone that has been in its vicinity might now be a l'Cie servant of a hostile fal'Cie from another world, Cocoon's governing body enacts a Purge to remove everyone who happened to be in Bodhum during the discovery. At the center of everything is Serah Farron, a local girl who had unwittingly wandered into the vestige and been made a l'Cie and is now held captive by the fal'Cie therein.
Serah's sister Lightning sets out to save her amid the Purge. She ends up meeting various allies of circumstance before the fal'Cie Anima 's abode: Serah's fiance Snow and two youths caught up in the Purge he's been protecting, Hope and Vanille, and a gun-wielding airship pilot Sazh. As they locate Serah, she crystallizes after asking Lightning to save Cocoon. Believing Serah to be dead, Lightning leads an attack on the fal'Cie Anima, who briefly transports the group into another realm.
They come face-to-face with the god Pulse that brands everyone a l'Cie, showing them a vision of the mythical beast Ragnarok destroying Cocoon. Back in the real world, the group must come to terms with being unwittingly been made enemies of Cocoon, as if they don't follow the path set out for them by the fal'Cie, they will become mindless monsters known as Cie'th.
The members of the group react to their predicament in various ways: Snow makes protecting Serah's crystal his priority; Lightning sets upon a path of revenge against Cocoon's governing body, the Sanctum , and all fal'Cie with Hope, who views her as a role model, following suit; while Sazh and Vanille choose to run from their fate. They learn Vanille is harboring a secret of having been a l'Cie from Pulse all along, and she and her friend Fang—who joins their group—were involved in the war between the two worlds over six hundred years ago, sleeping through the centuries in crystal stasis.
After settling their differences, the party decides to work together to stop the fal'Cie's plan and gain the help of the Cavalry , a rogue army regiment that posits their wish is to free Cocoon from fal'Cie rule. The l'Cie learn everything was a ruse set up by the fal'Cie, who have manipulated their every action from the shadows. The fal'Cie's ultimate purpose for Cocoon is to be a "farm" for human souls , which the fal'Cie wish to expend to summon a god they call the Maker from another realm.
Trying to protect Cocoon despite it going against their Focus, the l'Cie gather in the fal'Cie Orphan 's resting place, the fal'Cie that powers all the other fal'Cie in Cocoon. As the party learns Orphan shares the other fal'Cie's goal to sacrifice Cocoon's citizens, they conclude there is no way for humanity and fal'Cie to co-exist.
The party declares their real Focus is to save Cocoon and kill Orphan. As Cocoon falls from the sky, Fang and Vanille summon the mythical beast Ragnarok to erect a crystal pillar to sustain Cocoon above Gran Pulse, and the world is saved.
The main cast has an unjust fate Focus forced upon them and seek a way to escape it and do what they believe is right.
Ultimately free will triumphs over fate, as the party rejects their Focus and follows their true desire to save Cocoon. The themes are present with the characters of Serah and Cid Raines , who similarly defy their fate, and with the interactions of Hope and his father , who tells Hope he must find his own path in life. On the other side of this coin are the fal'Cie, unable to follow their heart's desire as their fate is predetermined by their creator.
Despite lacking magical powers and immortality like the fal'Cie, humans are still implied to be stronger in the end due to possessing free will. Orphan explains to the party that humans' infinite potential is why fal'Cie chose to make l'Cie of men, to carry out tasks the fal'Cie themselves cannot accomplish.
Having a white l'Cie brand may represent a human's free will triumphing over the bond of a fal'Cie-given Focus, as at the end of the game, all of the party's l'Cie brands burn out, which is known to halt the process of turning into a Cie'th. Many characters lose their homelands and loved ones, and the different ways they deal with their losses are at the center of their character arcs.
While their first reaction might be anger and vengeance, the party must come to terms with their losses and ultimately realize that revenge is futile, and the only way to cope is to move forward. Related themes are the themes of guilt and running from the past, things the party is forced to face if they wish to move on.
Other central themes are theocracy a system that governs under a single god recognized as the supreme ruler and totalitarianism a system where the supreme ruler controls all aspects of life, and any opposition is forbidden.
Cocoon is led by the fal'Cie Eden that communicates through Primarch Dysley , who makes its orders known to the rest of Cocoon. The military enforces the Sanctum's policies without question while justifying their actions by claiming they are for the greater good and necessary to keep the peace. The Sanctum uses propaganda and false pretenses to control the public and cover up its true intentions, the prime example being the Purge, a method to slaughter civilians supposedly tainted by Pulse by pretending to cast them out to the lowerworld.
The Cocoonian society pushes their own fears away by Purging anyone connected to Pulse; it's a personal revelation to Lightning when she realizes she is doing the same in initially having set out to destroy Eden.
Another theme is the union of two worlds. For centuries, the peoples of Gran Pulse and Cocoon have despised and lived in fear of one another. The fal'Cie acting through the Sanctum brainwash Cocoon's people to believe Gran Pulse to be hell and to fear and hate anyone and anything having to do with Pulse.
The people of Pulse call Cocoon a "floating nest of vipers" and hate its people for luring Pulsians to their world and stealing their resources. The party soon realizes the two worlds and their people are more similar than they thought. The two worlds become one when connected by the crystal pillar formed by Ragnarok. Nobuo Uematsu was originally announced as the composer of the game's vocal theme, but later decided to give the duties to Hamauzu after being hired to work on Final Fantasy XIV.
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